# Energy system

### Energy Depletion

As users move, their **energy will naturally decrease**. Club Member and Web3 Players Energy depletes over time as a result of their physical efforts. Different Activity types will result in more or less Energy depletion applying the same philosophy for the reward rate per minute.

| Activity Type          | Energy depletion |
| ---------------------- | ---------------- |
| **Running & Swimming** | 0.2 per minute   |
| **Cycling**            | 0.15 per minute  |
| **Walking**            | 0.12 per minute  |

### Energy Impact

Energy has a direct impact upon Efficiency and user base-rewards rate per minute by applying a divider to it.

> E.g. A user complete a new running activity before his energy is fully refilled and currently stands at 88. Formula: \[Running base reward per minute x 0.88]

### Energy Saving

Owning a **BabyFit** with high Stamina Attribute will significantly reduce the Energy drop post effort. You can refer to all the details [here](https://whitepaper.defit.com/game-fi-elements/babyfits#stamina).

### Energy Refill

Energy automatically refills at a rate of 0.3 per hour.\
\
Additionally users can earn energy drinks within the FitBags items.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://whitepaper.defit.com/game-fi-systems/energy-system.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
