> For the complete documentation index, see [llms.txt](https://whitepaper.defit.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.defit.com/game-fi-systems/energy-system.md).

# Energy system

### Energy Depletion

As users move, their **energy will naturally decrease**. Club Member and Web3 Players Energy depletes over time as a result of their physical efforts. Different Activity types will result in more or less Energy depletion applying the same philosophy for the reward rate per minute.

| Activity Type          | Energy depletion |
| ---------------------- | ---------------- |
| **Running & Swimming** | 0.2 per minute   |
| **Cycling**            | 0.15 per minute  |
| **Walking**            | 0.12 per minute  |

### Energy Impact

Energy has a direct impact upon Efficiency and user base-rewards rate per minute by applying a divider to it.

> E.g. A user complete a new running activity before his energy is fully refilled and currently stands at 88. Formula: \[Running base reward per minute x 0.88]

### Energy Saving

Owning a **BabyFit** with high Stamina Attribute will significantly reduce the Energy drop post effort. You can refer to all the details [here](https://whitepaper.defit.com/game-fi-elements/babyfits#stamina).

### Energy Refill

Energy automatically refills at a rate of 0.3 per hour.\
\
Additionally users can earn energy drinks within the FitBags items.


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