# Babyfit

<figure><img src="https://82090568-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHfyu1dSosQSnBQLPfNoK%2Fuploads%2FM88eHU0SdeaLm2PAWLfI%2FScreenshot%202023-07-13%20at%208.42.54%20PM.png?alt=media&#x26;token=e6f922c9-af11-4872-80d0-7b81506ea89e" alt=""><figcaption><p>Babyfit collection designed by Samy Halim</p></figcaption></figure>

{% hint style="info" %}
**Babyfit Genesis Collection SOLD OUT.** Get yours now on Opensea to become a Legend: <https://opensea.io/collection/babyfitgenesis>
{% endhint %}

## Sport Specialty

BabyFits excel in **one sport**. While they may also bring higher base-reward for other sports they won't be as efficient. There are 4 specialties.

<table data-header-hidden><thead><tr><th width="150">Activity Type</th><th width="150">Optimal Speed</th></tr></thead><tbody><tr><td>Activity Type</td><td></td></tr><tr><td><strong>Walking</strong></td><td>2 - 8 km/h</td></tr><tr><td><strong>Running</strong></td><td>7 - 20 km/h</td></tr><tr><td><strong>Swimming</strong></td><td>50'’ - 3’20'’/100m</td></tr><tr><td><strong>Cycling</strong></td><td>15 - 50 km/h</td></tr></tbody></table>

{% hint style="info" %}
While you still enjoy higher rewards practising any sport equipped with a Babyfit, **an efficiency penalty apply when out of their comfort-zone.** It is therefore beneficial yet not optimal.
{% endhint %}

## Talent

**No one starts at the top**, you have to work your way up. This being said BabyFits were born with different natural abilities. Some are **gifted** **athletes** and demonstrated **exceptional Talent** in sports. There are five different Talent levels. When an NFT is minted, the value of each Attribute will be chosen at random within the min. and max. values according to the BabyFit Talent. As such, even Babies of the same talent may have vastly different Attribute distributions.

<table><thead><tr><th width="171">Talent</th><th>Rarity</th><th>Min. Attribute</th><th>Max. Attribute</th></tr></thead><tbody><tr><td><strong>Common</strong></td><td>72.5%</td><td>1</td><td>12</td></tr><tr><td><strong>Uncommon</strong></td><td>20%</td><td>8</td><td>25</td></tr><tr><td><strong>Rare</strong></td><td>5%</td><td>20</td><td>42</td></tr><tr><td><strong>Epic</strong></td><td>2%</td><td>35</td><td>65</td></tr><tr><td><strong>Legendary</strong></td><td>0.5%</td><td>60</td><td>100</td></tr></tbody></table>

## Attributes

### **Efficiency**

Efficiency plays an important part in **DEFIT** earnings. Having a higher Efficiency Attribute will result in **higher DEFIT earnings per minute** of active time. Applying a multiplier to base rewards per sport. Base points are more powerful than Boost points obtained when levelling-up.

| Item        | Efficiency Boost |
| ----------- | ---------------- |
| Base point  | 2%               |
| Bonus point | 0.5%             |

**Efficiency reward boost is reduced** when using Babyfits for a different sport than their specialty. Highly talented Babyfits tend to be more gifted and therefore more performant across all sports.

| Talent level | Efficiency drop |
| ------------ | --------------- |
| Legendary    | 60%             |
| Epic         | 65%             |
| Rare         | 70%             |
| Uncommon     | 75%             |
| Common       | 80%             |

{% hint style="info" %}
If you're multisports, you may want to get one specialised in each sport.
{% endhint %}

### **Stamina**&#x20;

**Being physically active consumes Energy.** Some sports are more exhausting than others and add more strains on your body therefore deplete your Energy faster.&#x20;

**Stamina is a key component** here. The higher your BabyFit's Stamina is, the **slower your Energy will deplete.**&#x20;

Each base point and bonus point further reduce your energy loss when completing an activity according to your Babyfit level.

| Talent level | Base point | Bonus point |
| ------------ | ---------- | ----------- |
| Common       | 0.2        | 0.05        |
| Uncommon     | 0.18       | 0.05        |
| Rare         | 0.16       | 0.05        |
| Epic         | 0.15       | 0.05        |
| Legendary    | 0.12       | 0.05        |

{% hint style="info" %}
**Boost your max energy level by building your squad** and benefit from the drafting rule. Learn more [here](https://whitepaper.defit.com/game-fi-elements/squad)
{% endhint %}

### **Mindfulness**

Mindfulness is the basic human ability to be fully present, aware of where we are and what we're doing. **Being mindful increases your luck** and reduces your risk of injury.&#x20;

**Babyfit are ranked based on their Mindfulness score.** The higher percentile they belong, the **higher chances to earn Fitbags.**

<figure><img src="https://82090568-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHfyu1dSosQSnBQLPfNoK%2Fuploads%2FSl3h3uBWc5t4YruAs4ic%2Ftelegram-cloud-photo-size-5-6170104736049646489-y.jpg?alt=media&#x26;token=e2c72590-61a6-4e0e-931a-3a52c287eb1e" alt=""><figcaption></figcaption></figure>

Additionally, the top 10% will participate to regular lotteries to win gems (e.g Accessory, Super Power etc.) the bottom 10% will risk injury.&#x20;

When injured the user's BabyFit will have to serve a period of 72hours in recovery during which it won't be available for earnings.

### **Style –** *Under development*&#x20;

What you wear has been proven to affect not only how you feel but also what you do. “Enclothed Cognition” is the term used to describe the influence our clothing has on our psychological processes. Looking fast doesn't necessarily make you fast nor efficient. Yet dressing like an Athlete make you train like one. Having a higher Style Attribute will give access to a wider range of accessories compatible.

## Levels

Users can level up their BabyFit by spending **DEFIT.** Each level-up takes a fixed time to complete, which increases along with the amount of **DEFIT** required according to the Baby level. \
\
It is only possible to level up once every 7 days. The cost of level ups is dynamically updated on weekly basis tied to the DEFIT coin value.

Upon reaching each new level, users will obtain additional boost-points to be assigned as they wish. The number of boost-points depend on the talent and level as described below. There are **10 levels** in total.

<table><thead><tr><th width="148">Talent</th><th width="100" align="center">Level 1</th><th align="center">Level 2</th><th align="center">Level 3</th><th align="center">Level 4</th><th align="center">Level 5</th><th align="center">Level 6</th><th align="center">Level 7</th><th align="center">Level 8</th><th align="center">Level 9</th><th align="center">Level 10</th></tr></thead><tbody><tr><td>Common</td><td align="center">Base</td><td align="center">6</td><td align="center">8</td><td align="center">10</td><td align="center">12</td><td align="center">14</td><td align="center">16</td><td align="center">18</td><td align="center">20</td><td align="center">22</td></tr><tr><td>Uncommon</td><td align="center">Base</td><td align="center">8</td><td align="center">10</td><td align="center">12</td><td align="center">14</td><td align="center">16</td><td align="center">18</td><td align="center">20</td><td align="center">22</td><td align="center">24</td></tr><tr><td>Rare</td><td align="center">Base</td><td align="center">10</td><td align="center">12</td><td align="center">14</td><td align="center">16</td><td align="center">18</td><td align="center">20</td><td align="center">22</td><td align="center">24</td><td align="center">26</td></tr><tr><td>Epic</td><td align="center">Base</td><td align="center">12</td><td align="center">14</td><td align="center">16</td><td align="center">18</td><td align="center">20</td><td align="center">22</td><td align="center">24</td><td align="center">26</td><td align="center">28</td></tr><tr><td>Legendary</td><td align="center">Base</td><td align="center">14</td><td align="center">16</td><td align="center">18</td><td align="center">20</td><td align="center">22</td><td align="center">24</td><td align="center">26</td><td align="center">28</td><td align="center">30</td></tr></tbody></table>

{% hint style="info" %}
Note: Boost-points have a lesser impact that base attribute stats. E.g Efficiency base-point = 2% reward boost vs. Efficiency boost-point = 0.5%
{% endhint %}

Additionally, Super Powers can be earned by luck upon reaching certain level milestones.&#x20;

* Level 4
* Level 7
* Level 10

### Super Powers

There are four type of super powers to be earned. Once a user obtain a super power, it can be attached to a Babyfit. Each super power provide extra perks:

<figure><img src="https://82090568-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHfyu1dSosQSnBQLPfNoK%2Fuploads%2FoiDEHSPz5316KsPY46Vg%2FScreenshot%202023-07-13%20at%203.39.55%20PM.png?alt=media&#x26;token=81cd9ac2-e002-498d-ab1e-0374d28db20b" alt=""><figcaption></figcaption></figure>

Similar to sports, for a given field and a given profile, the rarest the Talent is the highest the value.&#x20;

### Sport Gear Apparel and Accessories (Coming soon)&#x20;

**DEFIT** will introduce a collection of sport gear (headgear, eyewear etc.) apparel and accessories that can be minted or earned and equipped to your BabyFit. These will provide additional attribute boosts to exercise in style. \
\
**DEFIT** Team is seeking Top sport apparel brands to release co-branded gear.\
\
Please contact us at <hello@defit.com> should you want to partner-up with us.

### Custom BabyFit (Coming soon)

Due to popular demand since the pre-release of our Whitepaper **DEFIT** Team will offer **custom BabyFit design** to is community. Pricing is currently being worked out and will be communicated once the collection is launched.
